absolutePosition | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
alpha | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
Awake() | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | virtual |
BarkPosition | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
ComputeOffsetToHead() | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
FadeOut(float fadeDuration) | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
formattingToApply | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
guiSkin | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
guiStyle | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
guiStyleName | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
IsPlaying | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
maxWidth | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
message | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
myTransform | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
offset | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
offsetToHead | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
OnGUI() | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | virtual |
screenPos | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
Show(Subtitle subtitle, float duration, GUISkin guiSkin, string guiStyleName, TextStyle textStyle, bool includeName, Transform textPosition) | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | virtual |
Show(Subtitle subtitle, float duration, GUISkin guiSkin, string guiStyleName, TextStyle textStyle, Color textStyleColor, bool includeName, Transform textPosition) | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | virtual |
size | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
Start() | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | virtual |
textStyle | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
textStyleColor | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |
UpdateBarkPosition() | PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | protected |