PixelCrushers.DialogueSystem.UnityGUI.FlashEffect Class Reference

Applies a flash effect to a GUI control, alternating between visible and invisible. More...

Inheritance diagram for PixelCrushers.DialogueSystem.UnityGUI.FlashEffect:
Collaboration diagram for PixelCrushers.DialogueSystem.UnityGUI.FlashEffect:

Public Member Functions

override IEnumerator Play ()
 Plays the flash effect. More...
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
virtual void Stop ()
 
void OnEnable ()
 
void OnDisable ()
 

Public Attributes

float interval = 0.5f
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
GUIEffectTrigger trigger = GUIEffectTrigger.OnEnable
 The trigger that makes the effect play. More...
 

Detailed Description

Applies a flash effect to a GUI control, alternating between visible and invisible.

Member Function Documentation

◆ Play()

override IEnumerator PixelCrushers.DialogueSystem.UnityGUI.FlashEffect.Play ( )
virtual

Plays the flash effect.

Implements PixelCrushers.DialogueSystem.UnityGUI.GUIEffect.

Member Data Documentation

◆ interval

float PixelCrushers.DialogueSystem.UnityGUI.FlashEffect.interval = 0.5f

The documentation for this class was generated from the following file: