PixelCrushers.DialogueSystem.UnityGUI.AudioEffect Class Reference

Applies an audio effect (sound) to a GUI control. More...

Inheritance diagram for PixelCrushers.DialogueSystem.UnityGUI.AudioEffect:
Collaboration diagram for PixelCrushers.DialogueSystem.UnityGUI.AudioEffect:

Public Member Functions

void Awake ()
 
override IEnumerator Play ()
 Plays the audio. More...
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
virtual void Stop ()
 
void OnEnable ()
 
void OnDisable ()
 

Additional Inherited Members

- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
GUIEffectTrigger trigger = GUIEffectTrigger.OnEnable
 The trigger that makes the effect play. More...
 

Detailed Description

Applies an audio effect (sound) to a GUI control.

To use this effect, add an audio source to the GUI control's game object. When triggered, this effect plays the audio source.

Member Function Documentation

◆ Awake()

void PixelCrushers.DialogueSystem.UnityGUI.AudioEffect.Awake ( )

◆ Play()

override IEnumerator PixelCrushers.DialogueSystem.UnityGUI.AudioEffect.Play ( )
virtual

The documentation for this class was generated from the following file: