This was a UFPS Mobile-Addon version of FPSyncLuaPlayerOnLoadLevel. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.UFPS.FPSyncLuaPlayerOnLoadLevel | |
virtual void | OnEnable () |
virtual void | OnDisable () |
void | OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) |
virtual void | HandlePostLevelLoad () |
After a level is loaded, reapply the recorded persistent data from Lua. More... | |
Public Attributes inherited from PixelCrushers.DialogueSystem.UFPS.FPSyncLuaPlayerOnLoadLevel | |
bool | dontApplyLuaNextLoadLevel = false |
Set true to skip applying the player's saved info from Lua on the next level load. More... | |
bool | includePlayerPosition = true |
Set true to include player position when applying Lua info, or false to skip position. More... | |
This was a UFPS Mobile-Addon version of FPSyncLuaPlayerOnLoadLevel.
As it turns out, a mobile version is not needed. Since FPPlayerLuaBridge now uses fpPlayer.SetWeapon.TryStart(), the mobile UI is automatically notified.