This script changes to a different level, saving the Dialogue System's data before changing.
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This script changes to a different level, saving the Dialogue System's data before changing.
◆ OnTriggerEnter()
void PixelCrushers.DialogueSystem.UFPS.ChangeLevelTrigger.OnTriggerEnter |
( |
Collider |
other | ) |
|
◆ newLevelName
string PixelCrushers.DialogueSystem.UFPS.ChangeLevelTrigger.newLevelName |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/UFPS Integration/Assets/Dialogue System/Third Party Support/UFPS/Scripts/ChangeLevelTrigger.cs