Based on: http://www.opsive.com/assets/ThirdPersonController/documentation.php?id=117 On your player's weapons, remember to set Hitscan Options > Hitscan Damaged Event to "Damaged". More...
Public Attributes | |
UnityEvent | onDamaged = new UnityEvent() |
Based on: http://www.opsive.com/assets/ThirdPersonController/documentation.php?id=117 On your player's weapons, remember to set Hitscan Options > Hitscan Damaged Event to "Damaged".
UnityEvent PixelCrushers.DialogueSystem.ThirdPersonControllerSupport.DamagedEvent.onDamaged = new UnityEvent() |