PixelCrushers.DialogueSystem.TextlessBarkUI Class Reference

A textless implementation of IBarkUI. More...

Inheritance diagram for PixelCrushers.DialogueSystem.TextlessBarkUI:
Collaboration diagram for PixelCrushers.DialogueSystem.TextlessBarkUI:

Public Member Functions

void Bark (Subtitle subtitle)
 Barks a subtitle. More...
 
void Hide ()
 Hides the currently-playing bark. More...
 

Properties

bool IsPlaying [get]
 
- Properties inherited from PixelCrushers.DialogueSystem.IBarkUI
bool IsPlaying [get]
 Indicates or sets whether a bark is playing. More...
 

Detailed Description

A textless implementation of IBarkUI.

This implementation doesn't show bark text. It's useful if everything happens in a sequence instead (such as audio and animation), since the Dialogue System requires some kind of a bark UI on the barker.

Member Function Documentation

◆ Bark()

void PixelCrushers.DialogueSystem.TextlessBarkUI.Bark ( Subtitle  subtitle)

Barks a subtitle.

In this implementation, this method doesn't actually do anything.

Parameters
subtitleSubtitle to bark.

Implements PixelCrushers.DialogueSystem.IBarkUI.

◆ Hide()

void PixelCrushers.DialogueSystem.TextlessBarkUI.Hide ( )

Hides the currently-playing bark.

Implements PixelCrushers.DialogueSystem.IBarkUI.

Property Documentation

◆ IsPlaying

bool PixelCrushers.DialogueSystem.TextlessBarkUI.IsPlaying
get

The documentation for this class was generated from the following file: