Adds a fade in/out effect to TextMeshProBarkUI.
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Adds a fade in/out effect to TextMeshProBarkUI.
◆ OnHidBark()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUIFader.OnHidBark |
( |
TextMeshProBarkUI |
barkUI | ) |
|
◆ OnShowedBark()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUIFader.OnShowedBark |
( |
TextMeshProBarkUI |
barkUI | ) |
|
◆ Start()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUIFader.Start |
( |
| ) |
|
◆ fadeInDuration
float PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUIFader.fadeInDuration = 0.5f |
The duration of the fade in.
◆ fadeOutDuration
float PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUIFader.fadeOutDuration = 0.5f |
The duration of the fade out.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/TextMeshPro Integration/Assets/Dialogue System/Third Party Support/TextMesh Pro/Scripts/Bark UI/TextMeshProBarkUIFader.cs