PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls Class Reference

This component allows actors to override TextMesh Pro dialogue controls. More...

Inheritance diagram for PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls:
Collaboration diagram for PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls:

Public Member Functions

virtual void Start ()
 
virtual void ApplyToDialogueUI (TextMeshProDialogueUI ui)
 

Public Attributes

TextMeshProSubtitleControls subtitle
 
TextMeshProSubtitleControls subtitleReminder
 
TextMeshProResponseMenuControls responseMenu
 

Detailed Description

This component allows actors to override TextMesh Pro dialogue controls.

It's particularly useful to assign world space UIs such as speech bubbles above actors' heads.

Member Function Documentation

◆ ApplyToDialogueUI()

virtual void PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls.ApplyToDialogueUI ( TextMeshProDialogueUI  ui)
virtual

◆ Start()

virtual void PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls.Start ( )
virtual

Member Data Documentation

◆ responseMenu

TextMeshProResponseMenuControls PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls.responseMenu

◆ subtitle

TextMeshProSubtitleControls PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls.subtitle

◆ subtitleReminder

TextMeshProSubtitleControls PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls.subtitleReminder

The documentation for this class was generated from the following file: