This is an implementation of ITextFieldUI for TK2D.
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This is an implementation of ITextFieldUI for TK2D.
◆ AcceptTextInput()
void PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.AcceptTextInput |
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Accepts the text input and calls the accept handler delegate.
◆ CancelTextInput()
void PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.CancelTextInput |
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◆ StartTextInput()
void PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.StartTextInput |
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string |
labelText, |
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string |
text, |
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int |
maxLength, |
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AcceptedTextDelegate |
acceptedText |
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Starts the text input field.
- Parameters
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labelText | The label text. |
text | The current value to use for the input field. |
maxLength | Max length, or 0 for unlimited. |
acceptedText | The delegate to call when accepting text. |
Implements PixelCrushers.DialogueSystem.ITextFieldUI.
◆ Update()
void PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.Update |
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◆ acceptKey
KeyCode PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.acceptKey = KeyCode.Return |
◆ cancelKey
KeyCode PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.cancelKey = KeyCode.Escape |
◆ label
tk2dTextMesh PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.label |
◆ panel
tk2dUILayout PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.panel |
◆ textInput
tk2dUITextInput PixelCrushers.DialogueSystem.TK2D.TK2DTextFieldUI.textInput |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/TK2D Integration/Assets/Dialogue System/Third Party Support/TK2D/TK2D Dialogue UI/TK2DTextFieldUI.cs