Sets an animator state on dialogue events. More...
Classes | |
class | SetAnimatorStateAction |
Public Member Functions | |
override void | TryStartActions (Transform actor) |
Tries the actions that should run when the event starts (e.g., OnBarkStart). More... | |
override void | TryEndActions (Transform actor) |
Tries the actions that should run when the event ends (e.g., OnBarkEnd). More... | |
void | DoAction (SetAnimatorStateAction action, Transform actor) |
Public Member Functions inherited from PixelCrushers.DialogueSystem.ActOnDialogueEvent | |
void | OnBarkStart (Transform actor) |
Handles OnBarkStart events. More... | |
void | OnBarkEnd (Transform actor) |
Handles OnBarkEnd events. More... | |
void | OnConversationStart (Transform actor) |
Handles OnConversationStart events. More... | |
void | OnConversationEnd (Transform actor) |
Handles OnConversationEnd events. More... | |
void | OnSequenceStart (Transform actor) |
Handles OnSequenceStart events. More... | |
void | OnSequenceEnd (Transform actor) |
Handles OnSequenceEnd events. More... | |
Public Attributes | |
SetAnimatorStateAction[] | onStart = new SetAnimatorStateAction[0] |
Actions to take on the "start" event (e.g., OnConversationStart). More... | |
SetAnimatorStateAction[] | onEnd = new SetAnimatorStateAction[0] |
Actions to take on the "end" event (e.g., OnConversationEnd). More... | |
Public Attributes inherited from PixelCrushers.DialogueSystem.ActOnDialogueEvent | |
DialogueEvent | trigger |
The dialogue event that triggers the actions. More... | |
bool | once = false |
Set true if this should only happen once. More... | |
DialogueDatabase | selectedDatabase = null |
Sets an animator state on dialogue events.
You can use this to set a character to idle when a conversation starts, and back to gameplay state when it ends.
void PixelCrushers.DialogueSystem.SetAnimatorStateOnDialogueEvent.DoAction | ( | SetAnimatorStateAction | action, |
Transform | actor | ||
) |
|
virtual |
Tries the actions that should run when the event ends (e.g., OnBarkEnd).
actor | Actor. |
Implements PixelCrushers.DialogueSystem.ActOnDialogueEvent.
|
virtual |
Tries the actions that should run when the event starts (e.g., OnBarkStart).
actor | Actor. |
Implements PixelCrushers.DialogueSystem.ActOnDialogueEvent.
SetAnimatorStateAction [] PixelCrushers.DialogueSystem.SetAnimatorStateOnDialogueEvent.onEnd = new SetAnimatorStateAction[0] |
Actions to take on the "end" event (e.g., OnConversationEnd).
SetAnimatorStateAction [] PixelCrushers.DialogueSystem.SetAnimatorStateOnDialogueEvent.onStart = new SetAnimatorStateAction[0] |
Actions to take on the "start" event (e.g., OnConversationStart).