Persistent data component for S-Inventory items that get picked up when you click them with the mouse.
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Persistent data component for S-Inventory items that get picked up when you click them with the mouse.
◆ OnApplyPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.OnApplyPersistentData |
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Destroys the game object if it's been picked up.
◆ OnApplyPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.OnApplyPersistentData |
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Destroys the game object if it's been picked up.
◆ OnDisable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.OnDisable |
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protectedvirtual |
◆ OnDisable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.OnDisable |
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protectedvirtual |
◆ OnEnable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.OnEnable |
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protectedvirtual |
◆ OnEnable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.OnEnable |
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protectedvirtual |
◆ RecordPickedUp() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.RecordPickedUp |
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Records in Lua that the item has been picked up.
◆ RecordPickedUp() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.RecordPickedUp |
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Records in Lua that the item has been picked up.
◆ debug
bool PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.debug = false |
◆ saveName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.saveName = string.Empty |
◆ internalName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.internalName |
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getset |
◆ variableName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup.variableName |
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get |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/SInv and RFPS/Assets/Dialogue System/Third Party Support/S-Inventory/Scripts/SInventoryPersistentItemPickup.cs