Persistent data component for S-Inventory item groups.
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Persistent data component for S-Inventory item groups.
◆ Awake() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.Awake |
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◆ Awake() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.Awake |
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protectedvirtual |
◆ OnApplyPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnApplyPersistentData |
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Replaces the contents of the item group with the saved data.
◆ OnApplyPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnApplyPersistentData |
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Replaces the contents of the item group with the saved data.
◆ OnDisable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnDisable |
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◆ OnDisable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnDisable |
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protectedvirtual |
◆ OnEnable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnEnable |
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protectedvirtual |
◆ OnEnable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnEnable |
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◆ OnRecordPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnRecordPersistentData |
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Saves the item group's contents in Variable ItemGroup_saveName.
The saved data is a string in the format "#:name, #:name, ..." where # is the amount and name is the name of the item.
◆ OnRecordPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.OnRecordPersistentData |
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Saves the item group's contents in Variable ItemGroup_saveName.
The saved data is a string in the format "#:name, #:name, ..." where # is the amount and name is the name of the item.
◆ debug
bool PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.debug = false |
◆ saveName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.saveName = string.Empty |
◆ internalName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.internalName |
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getset |
◆ variableName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup.variableName |
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get |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/SInv and RFPS/Assets/Dialogue System/Third Party Support/S-Inventory/Scripts/SInventoryPersistentItemGroup.cs