Persistent data component for S-Inventory containers.
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Persistent data component for S-Inventory containers.
◆ Awake() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.Awake |
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protectedvirtual |
◆ Awake() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.Awake |
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protectedvirtual |
◆ OnApplyPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnApplyPersistentData |
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Replaces the contents of the item group with the saved data.
◆ OnApplyPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnApplyPersistentData |
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Replaces the contents of the item group with the saved data.
◆ OnDisable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnDisable |
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◆ OnDisable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnDisable |
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protectedvirtual |
◆ OnEnable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnEnable |
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protectedvirtual |
◆ OnEnable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnEnable |
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◆ OnRecordPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnRecordPersistentData |
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Saves the item group's contents in Variable ItemGroup_saveName.
The saved data is a string in the format "#:name, #:name, ..." where # is the amount and name is the name of the item.
◆ OnRecordPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.OnRecordPersistentData |
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Saves the item group's contents in Variable ItemGroup_saveName.
The saved data is a string in the format "#:name, #:name, ..." where # is the amount and name is the name of the item.
◆ debug
bool PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.debug = false |
◆ saveName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.saveName = string.Empty |
◆ internalName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.internalName |
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getset |
◆ variableName
string PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer.variableName |
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get |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/SInv and RFPS/Assets/Dialogue System/Third Party Support/S-Inventory/Scripts/SInventoryPersistentContainer.cs