This static class provides utility methods for working between S-Inventory and RFPS.
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This static class provides utility methods for working between S-Inventory and RFPS.
◆ GetCurrentAmmoItemName()
static string PixelCrushers.DialogueSystem.SInventory.SInventoryFPSTools.GetCurrentAmmoItemName |
( |
PlayerWeapons |
playerWeapons, |
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InventoryManager |
invManager |
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) |
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static |
◆ GetCurrentWeaponItemName()
static string PixelCrushers.DialogueSystem.SInventory.SInventoryFPSTools.GetCurrentWeaponItemName |
( |
PlayerWeapons |
playerWeapons, |
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InventoryManager |
invManager |
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) |
| |
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static |
◆ GetInventoryAmmoCount()
static int PixelCrushers.DialogueSystem.SInventory.SInventoryFPSTools.GetInventoryAmmoCount |
( |
PlayerWeapons |
playerWeapons, |
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InventoryManager |
invManager, |
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int |
weaponNumber |
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) |
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static |
◆ GetWeaponBehavior()
static WeaponBehavior PixelCrushers.DialogueSystem.SInventory.SInventoryFPSTools.GetWeaponBehavior |
( |
PlayerWeapons |
playerWeapons, |
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string |
itemName |
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) |
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static |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/SInv and RFPS/Assets/Dialogue System/Third Party Support/S-Inventory/RFPS S-Inventory/Scripts/SInventoryFPSTools.cs