Provides inspector events for S-Inventory activity. More...
Classes | |
class | ItemUnityEvent |
Public Member Functions | |
void | OnPlayerAddedItem (S_Inventory.Item item) |
void | OnPlayerDroppedItem (S_Inventory.Item item) |
void | OnPlayerUsedInventoryItem (S_Inventory.Item item) |
void | OnPlayerEquippedItem (S_Inventory.Item item) |
void | OnPlayerUnequippedItem (S_Inventory.Item item) |
void | OnUsedSkillBarItem (S_Inventory.Item item) |
void | OnPlayerBoughtItem (S_Inventory.Item item) |
void | OnPlayerSoldItem (S_Inventory.Item item) |
void | SendSequencerMessage (string message) |
void | RecordItemVariable (S_Inventory.Item item) |
void | OnPlayerAddedItem (S_Inventory.Item item) |
void | OnPlayerDroppedItem (S_Inventory.Item item) |
void | OnPlayerUsedInventoryItem (S_Inventory.Item item) |
void | OnPlayerEquippedItem (S_Inventory.Item item) |
void | OnPlayerUnequippedItem (S_Inventory.Item item) |
void | OnUsedSkillBarItem (S_Inventory.Item item) |
void | OnPlayerBoughtItem (S_Inventory.Item item) |
void | OnPlayerSoldItem (S_Inventory.Item item) |
void | SendSequencerMessage (string message) |
void | RecordItemVariable (S_Inventory.Item item) |
Public Attributes | |
ItemUnityEvent | onPlayerAddedItem = new ItemUnityEvent() |
ItemUnityEvent | onPlayerDroppedItem = new ItemUnityEvent() |
ItemUnityEvent | onPlayerUsedInventoryItem = new ItemUnityEvent() |
ItemUnityEvent | onPlayerEquippedItem = new ItemUnityEvent() |
ItemUnityEvent | onPlayerUnequippedItem = new ItemUnityEvent() |
ItemUnityEvent | onUsedSkillBarItem = new ItemUnityEvent() |
ItemUnityEvent | onPlayerBoughtItem = new ItemUnityEvent() |
ItemUnityEvent | onPlayerSoldItem = new ItemUnityEvent() |
Properties | |
bool | debug [get] |
Provides inspector events for S-Inventory activity.
Also sets the Dialogue System variable "LastItem" to the name of the item that was most recently touched by S-Inventory.
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerAddedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerAddedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerBoughtItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerBoughtItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerDroppedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerDroppedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerEquippedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerEquippedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerSoldItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerSoldItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerUnequippedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerUnequippedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerUsedInventoryItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnPlayerUsedInventoryItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnUsedSkillBarItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.OnUsedSkillBarItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.RecordItemVariable | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.RecordItemVariable | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.SendSequencerMessage | ( | string | message | ) |
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.SendSequencerMessage | ( | string | message | ) |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerAddedItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerBoughtItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerDroppedItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerEquippedItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerSoldItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerUnequippedItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onPlayerUsedInventoryItem = new ItemUnityEvent() |
ItemUnityEvent PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueEvents.onUsedSkillBarItem = new ItemUnityEvent() |
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get |