This class provides a data bridge between S-Inventory and the Dialogue System.
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This class provides a data bridge between S-Inventory and the Dialogue System.
Add it to your actor(s).
◆ Awake() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.Awake |
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◆ Awake() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.Awake |
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◆ DoesActorHaveSaveData() [1/2]
bool PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.DoesActorHaveSaveData |
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◆ DoesActorHaveSaveData() [2/2]
bool PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.DoesActorHaveSaveData |
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◆ LoadCurrencies() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadCurrencies |
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◆ LoadCurrencies() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadCurrencies |
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◆ LoadEquipment() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadEquipment |
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◆ LoadEquipment() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadEquipment |
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◆ LoadItems() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadItems |
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◆ LoadItems() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadItems |
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◆ LoadSkillBar() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadSkillBar |
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◆ LoadSkillBar() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.LoadSkillBar |
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◆ OnApplyPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnApplyPersistentData |
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◆ OnApplyPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnApplyPersistentData |
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◆ OnConversationEnd() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnConversationEnd |
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◆ OnConversationEnd() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnConversationEnd |
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◆ OnConversationStart() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnConversationStart |
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Transform |
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◆ OnConversationStart() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnConversationStart |
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◆ OnDisable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnDisable |
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◆ OnDisable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnDisable |
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◆ OnEnable() [1/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnEnable |
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◆ OnEnable() [2/2]
virtual void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnEnable |
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◆ OnRecordPersistentData() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnRecordPersistentData |
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◆ OnRecordPersistentData() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.OnRecordPersistentData |
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◆ SaveCurrencies() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveCurrencies |
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◆ SaveCurrencies() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveCurrencies |
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◆ SaveEquipment() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveEquipment |
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◆ SaveEquipment() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveEquipment |
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◆ SaveItems() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveItems |
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◆ SaveItems() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveItems |
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◆ SaveSkillBar() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveSkillBar |
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◆ SaveSkillBar() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SaveSkillBar |
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◆ SetInvGUI() [1/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SetInvGUI |
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Sets the inventory GUI on or off.
- Parameters
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show | Show if true ; otherwise hide. |
◆ SetInvGUI() [2/2]
void PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.SetInvGUI |
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bool |
show | ) |
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Sets the inventory GUI on or off.
- Parameters
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show | Show if true ; otherwise hide. |
◆ craftUI
CraftUI PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.craftUI = null |
◆ debug
bool PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.debug = false |
◆ equipment
Equipment PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.equipment = null |
◆ equipUI
EquipmentUI PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.equipUI = null |
◆ hideInventoryInConversations
bool PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.hideInventoryInConversations = true |
Set true
to automatically hide the inventory GUI when this actor is involved in conversations.
◆ invManager
InventoryManager PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.invManager = null |
◆ invUI
InventoryUI PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.invUI = null |
◆ itemGroupUI
ItemGroupUI PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.itemGroupUI = null |
◆ saveInventory
bool PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.saveInventory = true |
Set true
to hook the actor's S-Inventory data into the Dialogue System's Save/Load/PersistentData system.
◆ skillBar
SkillBar PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.skillBar = null |
◆ skillBarUI
SkillBarUI PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.skillBarUI = null |
◆ vendorUI
VendorUI PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.vendorUI = null |
◆ internalName
string PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor.internalName |
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getset |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/SInv and RFPS/Assets/Dialogue System/Third Party Support/S-Inventory/Scripts/SInventoryDialogueActor.cs