This hooks into InventoryEvents to provide additional functionality for RFPS. More...
Public Member Functions | |
void | OnPlayerAddedItem (S_Inventory.Item item) |
void | OnPlayerDroppedItem (S_Inventory.Item item) |
void | OnPlayerUsedInventoryItem (S_Inventory.Item item) |
void | OnPlayerEquippedItem (S_Inventory.Item item) |
void | OnPlayerUnequippedItem (S_Inventory.Item item) |
void | OnUsedSkillBarItem (S_Inventory.Item item) |
void | OnPlayerBoughtItem (S_Inventory.Item item) |
void | OnPlayerSoldItem (S_Inventory.Item item) |
Properties | |
bool | debug [get] |
This hooks into InventoryEvents to provide additional functionality for RFPS.
To use it, add this component to your FPS Player.
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerAddedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerBoughtItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerDroppedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerEquippedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerSoldItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerUnequippedItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnPlayerUsedInventoryItem | ( | S_Inventory.Item | item | ) |
void PixelCrushers.DialogueSystem.SInventory.FPSInventoryEvents.OnUsedSkillBarItem | ( | S_Inventory.Item | item | ) |
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get |