Add this script to your Dialogue Manager to add the Rog Lua functions.
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Add this script to your Dialogue Manager to add the Rog Lua functions.
◆ RogGetFaction()
string PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogGetFaction |
( |
string |
actorName | ) |
|
◆ RogGiveItem()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogGiveItem |
( |
string |
itemName | ) |
|
◆ RogGiveItems()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogGiveItems |
( |
string |
itemName, |
|
|
double |
amount |
|
) |
| |
◆ RogHasItem()
bool PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogHasItem |
( |
string |
itemName | ) |
|
◆ RogHasItems()
bool PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogHasItems |
( |
string |
itemName, |
|
|
double |
amount |
|
) |
| |
◆ RogMessage()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogMessage |
( |
string |
message | ) |
|
◆ RogReplaceActor()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogReplaceActor |
( |
string |
actorName, |
|
|
string |
newPrefabName |
|
) |
| |
◆ RogReplaceSprite()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogReplaceSprite |
( |
string |
actorName, |
|
|
string |
spriteName |
|
) |
| |
◆ RogTakeItem()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogTakeItem |
( |
string |
itemName | ) |
|
◆ RogTakeItems()
void PixelCrushers.DialogueSystem.RogSupport.RogLuaFunctions.RogTakeItems |
( |
string |
itemName, |
|
|
double |
amount |
|
) |
| |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Rog Integration/Assets/Dialogue System/Third Party Support/Rog Support/Scripts/RogLuaFunctions.cs