This script tells the Dialogue System to use Rewired for GetButtonDown checks.
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This script tells the Dialogue System to use Rewired for GetButtonDown checks.
◆ RewiredGetButtonDown()
bool PixelCrushers.DialogueSystem.Rewired.DialogueSystemRewired.RewiredGetButtonDown |
( |
string |
buttonName | ) |
|
◆ playerId
int PixelCrushers.DialogueSystem.Rewired.DialogueSystemRewired.playerId = 0 |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Rewired Integration/Assets/Dialogue System/Third Party Support/Rewired Support/Scripts/DialogueSystemRewired.cs