Add this to the Dialogue Manager to allow it to dispatch quest state updates to QuestStateListener components on other GameObjects.
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Add this to the Dialogue Manager to allow it to dispatch quest state updates to QuestStateListener components on other GameObjects.
◆ AddListener()
void PixelCrushers.DialogueSystem.QuestStateDispatcher.AddListener |
( |
QuestStateListener |
listener | ) |
|
◆ OnQuestStateChange()
void PixelCrushers.DialogueSystem.QuestStateDispatcher.OnQuestStateChange |
( |
string |
questName | ) |
|
◆ RemoveListener()
void PixelCrushers.DialogueSystem.QuestStateDispatcher.RemoveListener |
( |
QuestStateListener |
listener | ) |
|
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release/Assets/Dialogue System/Scripts/Supplemental/Utility/QuestStateDispatcher.cs