◆ QuestPicker()
PixelCrushers.DialogueSystem.QuestPicker.QuestPicker |
( |
DialogueDatabase |
database, |
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string |
currentQuest, |
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bool |
usePicker |
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) |
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◆ Draw() [1/2]
void PixelCrushers.DialogueSystem.QuestPicker.Draw |
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| ) |
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◆ Draw() [2/2]
void PixelCrushers.DialogueSystem.QuestPicker.Draw |
( |
Rect |
position | ) |
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Draw the picker using the specified position (for EditorGUI instead of EditorGUILayout).
- Parameters
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◆ UpdateTitles()
void PixelCrushers.DialogueSystem.QuestPicker.UpdateTitles |
( |
| ) |
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◆ currentQuest
string PixelCrushers.DialogueSystem.QuestPicker.currentQuest = string.Empty |
◆ database
◆ showReferenceDatabase
bool PixelCrushers.DialogueSystem.QuestPicker.showReferenceDatabase = true |
◆ usePicker
bool PixelCrushers.DialogueSystem.QuestPicker.usePicker = false |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Editor/Trigger Editors/QuestPicker.cs