This class defines the textures and size of the targeting reticle.
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This class defines the textures and size of the targeting reticle.
◆ height
float PixelCrushers.DialogueSystem.ProximitySelector.Reticle.height = 64f |
◆ inRange
Texture2D PixelCrushers.DialogueSystem.ProximitySelector.Reticle.inRange |
◆ outOfRange
Texture2D PixelCrushers.DialogueSystem.ProximitySelector.Reticle.outOfRange |
◆ width
float PixelCrushers.DialogueSystem.ProximitySelector.Reticle.width = 64f |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release/Assets/Dialogue System/Scripts/Supplemental/Utility/ProximitySelector.cs