◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.StartConversation.OnEnter |
( |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.StartConversation.Reset |
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| ) |
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◆ actor
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.StartConversation.actor |
◆ conversant
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.StartConversation.conversant |
◆ conversation
FsmString PixelCrushers.DialogueSystem.PlayMaker.StartConversation.conversation |
◆ startingEntryID
FsmInt PixelCrushers.DialogueSystem.PlayMaker.StartConversation.startingEntryID |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/StartConversation.cs