PixelCrushers.DialogueSystem.PlayMaker.SetVariable Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.SetVariable:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.SetVariable:

Public Member Functions

override void Reset ()
 
override string ErrorCheck ()
 
override void OnEnter ()
 

Public Attributes

FsmString variableName
 
FsmString stringValue = new FsmString { UseVariable = true }
 
FsmFloat floatValue = new FsmFloat { UseVariable = true }
 
FsmInt intValue = new FsmInt { UseVariable = true }
 
FsmBool boolValue = new FsmBool { UseVariable = true }
 

Member Function Documentation

◆ ErrorCheck()

override string PixelCrushers.DialogueSystem.PlayMaker.SetVariable.ErrorCheck ( )

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.SetVariable.OnEnter ( )

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.SetVariable.Reset ( )

Member Data Documentation

◆ boolValue

FsmBool PixelCrushers.DialogueSystem.PlayMaker.SetVariable.boolValue = new FsmBool { UseVariable = true }

◆ floatValue

FsmFloat PixelCrushers.DialogueSystem.PlayMaker.SetVariable.floatValue = new FsmFloat { UseVariable = true }

◆ intValue

FsmInt PixelCrushers.DialogueSystem.PlayMaker.SetVariable.intValue = new FsmInt { UseVariable = true }

◆ stringValue

FsmString PixelCrushers.DialogueSystem.PlayMaker.SetVariable.stringValue = new FsmString { UseVariable = true }

◆ variableName

FsmString PixelCrushers.DialogueSystem.PlayMaker.SetVariable.variableName

The documentation for this class was generated from the following file: