◆ ErrorCheck()
override string PixelCrushers.DialogueSystem.PlayMaker.SetVariable.ErrorCheck |
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◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.SetVariable.OnEnter |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.SetVariable.Reset |
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◆ boolValue
FsmBool PixelCrushers.DialogueSystem.PlayMaker.SetVariable.boolValue = new FsmBool { UseVariable = true } |
◆ floatValue
FsmFloat PixelCrushers.DialogueSystem.PlayMaker.SetVariable.floatValue = new FsmFloat { UseVariable = true } |
◆ intValue
FsmInt PixelCrushers.DialogueSystem.PlayMaker.SetVariable.intValue = new FsmInt { UseVariable = true } |
◆ stringValue
FsmString PixelCrushers.DialogueSystem.PlayMaker.SetVariable.stringValue = new FsmString { UseVariable = true } |
◆ variableName
FsmString PixelCrushers.DialogueSystem.PlayMaker.SetVariable.variableName |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/SetVariable.cs