◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.SetStatus.OnEnter |
( |
| ) |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.SetStatus.Reset |
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| ) |
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◆ asset1
FsmString PixelCrushers.DialogueSystem.PlayMaker.SetStatus.asset1 |
◆ asset2
FsmString PixelCrushers.DialogueSystem.PlayMaker.SetStatus.asset2 |
◆ statusValue
FsmString PixelCrushers.DialogueSystem.PlayMaker.SetStatus.statusValue |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/SetStatus.cs