◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.OnEnter |
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◆ OnUpdate()
override void PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.OnUpdate |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.Reset |
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◆ additive
bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.additive |
◆ applyPersistentData
bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.applyPersistentData = true |
◆ async
bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.async |
◆ dontDestroyOnLoad
FsmBool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.dontDestroyOnLoad |
◆ framesToWaitBeforeApplyData
int PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.framesToWaitBeforeApplyData = 0 |
◆ levelName
FsmString PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.levelName |
◆ loadedEvent
FsmEvent PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.loadedEvent |
◆ resetDialogueDatabase
bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.resetDialogueDatabase = false |
◆ resetToInitialDatabase
bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.resetToInitialDatabase = false |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/LoadLevel.cs