PixelCrushers.DialogueSystem.PlayMaker.LoadLevel Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.LoadLevel:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.LoadLevel:

Public Member Functions

override void Reset ()
 
override void OnEnter ()
 
override void OnUpdate ()
 

Public Attributes

FsmString levelName
 
bool additive
 
bool async
 
bool resetDialogueDatabase = false
 
bool resetToInitialDatabase = false
 
bool applyPersistentData = true
 
int framesToWaitBeforeApplyData = 0
 
FsmEvent loadedEvent
 
FsmBool dontDestroyOnLoad
 

Member Function Documentation

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.OnEnter ( )

◆ OnUpdate()

override void PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.OnUpdate ( )

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.Reset ( )

Member Data Documentation

◆ additive

bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.additive

◆ applyPersistentData

bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.applyPersistentData = true

◆ async

bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.async

◆ dontDestroyOnLoad

FsmBool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.dontDestroyOnLoad

◆ framesToWaitBeforeApplyData

int PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.framesToWaitBeforeApplyData = 0

◆ levelName

FsmString PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.levelName

◆ loadedEvent

FsmEvent PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.loadedEvent

◆ resetDialogueDatabase

bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.resetDialogueDatabase = false

◆ resetToInitialDatabase

bool PixelCrushers.DialogueSystem.PlayMaker.LoadLevel.resetToInitialDatabase = false

The documentation for this class was generated from the following file: