◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.OnEnter |
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◆ OnUpdate()
override void PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.OnUpdate |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.Reset |
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◆ everyFrame
FsmBool PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.everyFrame |
◆ notPlayingEvent
FsmEvent PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.notPlayingEvent |
◆ playingEvent
FsmEvent PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.playingEvent |
◆ sequencerHandle
FsmObject PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.sequencerHandle |
◆ storeResult
FsmBool PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.storeResult |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/IsSequencePlaying.cs