PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying:

Public Member Functions

override void Reset ()
 
override void OnEnter ()
 
override void OnUpdate ()
 

Public Attributes

FsmObject sequencerHandle
 
FsmBool storeResult
 
FsmBool everyFrame
 
FsmEvent playingEvent
 
FsmEvent notPlayingEvent
 

Member Function Documentation

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.OnEnter ( )

◆ OnUpdate()

override void PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.OnUpdate ( )

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.Reset ( )

Member Data Documentation

◆ everyFrame

FsmBool PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.everyFrame

◆ notPlayingEvent

FsmEvent PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.notPlayingEvent

◆ playingEvent

FsmEvent PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.playingEvent

◆ sequencerHandle

FsmObject PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.sequencerHandle

◆ storeResult

FsmBool PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying.storeResult

The documentation for this class was generated from the following file: