◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.GetRelationship.OnEnter |
( |
| ) |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.GetRelationship.Reset |
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| ) |
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◆ actor1Name
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetRelationship.actor1Name |
◆ actor2Name
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetRelationship.actor2Name |
◆ relationshipType
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetRelationship.relationshipType |
◆ storeResult
FsmFloat PixelCrushers.DialogueSystem.PlayMaker.GetRelationship.storeResult |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/GetRelationship.cs