◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.OnEnter |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.Reset |
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◆ actorName
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.actorName |
◆ conversantName
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.conversantName |
◆ conversationID
FsmInt PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.conversationID |
◆ conversationTitle
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.conversationTitle |
◆ entryID
FsmInt PixelCrushers.DialogueSystem.PlayMaker.GetCurrentConversationInfo.entryID |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/GetCurrentConversationInfo.cs