◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.GetActorName.OnEnter |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.GetActorName.Reset |
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◆ gameObject
FsmOwnerDefault PixelCrushers.DialogueSystem.PlayMaker.GetActorName.gameObject = new FsmOwnerDefault() |
◆ getInternalName
FsmBool PixelCrushers.DialogueSystem.PlayMaker.GetActorName.getInternalName = new FsmBool() |
◆ storeStringResult
FsmString PixelCrushers.DialogueSystem.PlayMaker.GetActorName.storeStringResult = new FsmString() |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/GetActorName.cs