PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries:

Public Member Functions

override void Reset ()
 
override void OnEnter ()
 

Public Attributes

FsmString conversation
 
FsmGameObject actor
 
FsmGameObject conversant
 
FsmBool storeResult
 
FsmEvent validEvent
 
FsmEvent notValidEvent
 

Member Function Documentation

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.OnEnter ( )

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.Reset ( )

Member Data Documentation

◆ actor

FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.actor

◆ conversant

FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.conversant

◆ conversation

FsmString PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.conversation

◆ notValidEvent

FsmEvent PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.notValidEvent

◆ storeResult

FsmBool PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.storeResult

◆ validEvent

FsmEvent PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries.validEvent

The documentation for this class was generated from the following file: