◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.ApplySavegameData.OnEnter |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.ApplySavegameData.Reset |
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◆ resetToInitialDatabase
FsmBool PixelCrushers.DialogueSystem.PlayMaker.ApplySavegameData.resetToInitialDatabase |
◆ savegameData
FsmString PixelCrushers.DialogueSystem.PlayMaker.ApplySavegameData.savegameData |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Actions/ApplySavegameData.cs