◆ asyncDialogueEntryBatchSize
int PixelCrushers.DialogueSystem.PersistentDataSettings.asyncDialogueEntryBatchSize = 100 |
◆ asyncGameObjectBatchSize
int PixelCrushers.DialogueSystem.PersistentDataSettings.asyncGameObjectBatchSize = 1000 |
◆ includeActorData
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeActorData = true |
◆ includeAllConversationFields
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeAllConversationFields = false |
◆ includeAllItemData
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeAllItemData = false |
◆ includeLocationData
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeLocationData = false |
◆ includeStatusAndRelationshipData
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeStatusAndRelationshipData = true |
◆ initializeNewVariables
bool PixelCrushers.DialogueSystem.PersistentDataSettings.initializeNewVariables = true |
◆ recordPersistentDataOn
◆ saveConversationSimStatusWithField
string PixelCrushers.DialogueSystem.PersistentDataSettings.saveConversationSimStatusWithField = string.Empty |
◆ saveDialogueEntrySimStatusWithField
string PixelCrushers.DialogueSystem.PersistentDataSettings.saveDialogueEntrySimStatusWithField = string.Empty |
The documentation for this class was generated from the following file: