PixelCrushers.DialogueSystem.PauseGameOnConversation Class Reference

Pauses the game during conversations by setting Time.timeScale to 0. More...

Inheritance diagram for PixelCrushers.DialogueSystem.PauseGameOnConversation:
Collaboration diagram for PixelCrushers.DialogueSystem.PauseGameOnConversation:

Public Member Functions

void OnConversationStart (Transform actor)
 
void OnConversationEnd (Transform actor)
 

Detailed Description

Pauses the game during conversations by setting Time.timeScale to 0.

Conversations can still run because this component also sets DialogueTime.Mode to Realtime.

Member Function Documentation

◆ OnConversationEnd()

void PixelCrushers.DialogueSystem.PauseGameOnConversation.OnConversationEnd ( Transform  actor)

◆ OnConversationStart()

void PixelCrushers.DialogueSystem.PauseGameOnConversation.OnConversationStart ( Transform  actor)

The documentation for this class was generated from the following file: