Pauses the game during conversations by setting Time.timeScale to 0. More...
Public Member Functions | |
void | OnConversationStart (Transform actor) |
void | OnConversationEnd (Transform actor) |
Pauses the game during conversations by setting Time.timeScale to 0.
Conversations can still run because this component also sets DialogueTime.Mode to Realtime.
void PixelCrushers.DialogueSystem.PauseGameOnConversation.OnConversationEnd | ( | Transform | actor | ) |
void PixelCrushers.DialogueSystem.PauseGameOnConversation.OnConversationStart | ( | Transform | actor | ) |