PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls Class Reference

This component allows actors to override Unity UI dialogue controls. More...

Inheritance diagram for PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls:
Collaboration diagram for PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls:

Public Member Functions

virtual void Start ()
 
virtual void ApplyToDialogueUI (UnityUIDialogueUI ui)
 

Public Attributes

UnityUISubtitleControls subtitle
 
UnityUISubtitleControls subtitleReminder
 
UnityUIResponseMenuControls responseMenu
 

Detailed Description

This component allows actors to override Unity UI dialogue controls.

It's particularly useful to assign world space UIs such as speech bubbles above actors' heads.

Member Function Documentation

◆ ApplyToDialogueUI()

virtual void PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls.ApplyToDialogueUI ( UnityUIDialogueUI  ui)
virtual

◆ Start()

virtual void PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls.Start ( )
virtual

Member Data Documentation

◆ responseMenu

UnityUIResponseMenuControls PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls.responseMenu

◆ subtitle

UnityUISubtitleControls PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls.subtitle

◆ subtitleReminder

UnityUISubtitleControls PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls.subtitleReminder

The documentation for this class was generated from the following file: