This class provides a bridge between the Dialogue System and Makinom.
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This class provides a bridge between the Dialogue System and Makinom.
Add it to you Dialogue Manager GameObject.
This class also implements ISaveData to save and load the Dialogue System's data with Makinom saved games.
◆ LoadGame()
void PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.LoadGame |
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◆ OnDisable()
virtual void PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.OnDisable |
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◆ OnEnable()
virtual void PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.OnEnable |
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◆ SaveGame()
DataObject PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.SaveGame |
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◆ Start()
virtual void PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.Start |
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◆ SaveDataKey
string PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.SaveDataKey = "DialogueSystemData" |
◆ SaveDataTag
string PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.SaveDataTag = "MakinomDialogueSystem" |
◆ useMakinomLanguage
bool PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.useMakinomLanguage = true |
◆ useMakinomSaveSystem
bool PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge.useMakinomSaveSystem = true |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Makinom Integration/Assets/Dialogue System/Third Party Support/Makinom Support/Scripts/DialogueSystemMakinomBridge.cs