PixelCrushers.DialogueSystem.LuaNetworkCommands Class Reference

This class for Unity Networking's High Level API (UNET HLAPI) adds Lua functions to set variables and quest states on all network clients. More...

Inheritance diagram for PixelCrushers.DialogueSystem.LuaNetworkCommands:
Collaboration diagram for PixelCrushers.DialogueSystem.LuaNetworkCommands:

Public Member Functions

override void OnStartLocalPlayer ()
 
void RegisterLuaFunctions ()
 
void UnregisterLuaFunctions ()
 
void NetSetBool (string variableName, bool value)
 
void NetSetNumber (string variableName, double value)
 
void NetSetString (string variableName, string value)
 
void NetSetQuestState (string questName, string state)
 
void NetSetQuestEntryState (string questName, double entryNumber, string state)
 

Detailed Description

This class for Unity Networking's High Level API (UNET HLAPI) adds Lua functions to set variables and quest states on all network clients.

Add it to the player prefab.

Member Function Documentation

◆ NetSetBool()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetBool ( string  variableName,
bool  value 
)

◆ NetSetNumber()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetNumber ( string  variableName,
double  value 
)

◆ NetSetQuestEntryState()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetQuestEntryState ( string  questName,
double  entryNumber,
string  state 
)

◆ NetSetQuestState()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetQuestState ( string  questName,
string  state 
)

◆ NetSetString()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetString ( string  variableName,
string  value 
)

◆ OnStartLocalPlayer()

override void PixelCrushers.DialogueSystem.LuaNetworkCommands.OnStartLocalPlayer ( )

◆ RegisterLuaFunctions()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.RegisterLuaFunctions ( )

◆ UnregisterLuaFunctions()

void PixelCrushers.DialogueSystem.LuaNetworkCommands.UnregisterLuaFunctions ( )

The documentation for this class was generated from the following file: