This class for Unity Networking's High Level API (UNET HLAPI) adds Lua functions to set variables and quest states on all network clients.
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This class for Unity Networking's High Level API (UNET HLAPI) adds Lua functions to set variables and quest states on all network clients.
Add it to the player prefab.
◆ NetSetBool()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetBool |
( |
string |
variableName, |
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bool |
value |
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) |
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◆ NetSetNumber()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetNumber |
( |
string |
variableName, |
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double |
value |
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) |
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◆ NetSetQuestEntryState()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetQuestEntryState |
( |
string |
questName, |
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double |
entryNumber, |
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string |
state |
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) |
| |
◆ NetSetQuestState()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetQuestState |
( |
string |
questName, |
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string |
state |
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) |
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◆ NetSetString()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.NetSetString |
( |
string |
variableName, |
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string |
value |
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) |
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◆ OnStartLocalPlayer()
override void PixelCrushers.DialogueSystem.LuaNetworkCommands.OnStartLocalPlayer |
( |
| ) |
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◆ RegisterLuaFunctions()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.RegisterLuaFunctions |
( |
| ) |
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◆ UnregisterLuaFunctions()
void PixelCrushers.DialogueSystem.LuaNetworkCommands.UnregisterLuaFunctions |
( |
| ) |
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release/Assets/Dialogue System/Scripts/Supplemental/Utility/LuaNetworkCommands.cs