An in-game Lua console presented using Unity GUI. More...
Public Attributes | |
KeyCode | firstKey = KeyCode.BackQuote |
Hold down this key and press Second Key to open console. More... | |
KeyCode | secondKey = KeyCode.L |
Hold down First Key and press this key to open console. More... | |
bool | visible = false |
Is the console visible or hidden? More... | |
Vector2 | minSize = new Vector2(256f, 256f) |
The minimum size of the console window. More... | |
int | maxHistory = 20 |
The max number of previous commands to remember. More... | |
bool | pauseGameWhileOpen = false |
If true, then while open set Time.timeScale to 0. More... | |
An in-game Lua console presented using Unity GUI.
This console is activated by ~(tilde) + L and allows you to enter Lua commands and view the results. The up and down keys scroll through previous commands, and Escape closes the console.
KeyCode PixelCrushers.DialogueSystem.LuaConsole.firstKey = KeyCode.BackQuote |
Hold down this key and press Second Key to open console.
int PixelCrushers.DialogueSystem.LuaConsole.maxHistory = 20 |
The max number of previous commands to remember.
Vector2 PixelCrushers.DialogueSystem.LuaConsole.minSize = new Vector2(256f, 256f) |
The minimum size of the console window.
bool PixelCrushers.DialogueSystem.LuaConsole.pauseGameWhileOpen = false |
If true, then while open set Time.timeScale to 0.
KeyCode PixelCrushers.DialogueSystem.LuaConsole.secondKey = KeyCode.L |
Hold down First Key and press this key to open console.
bool PixelCrushers.DialogueSystem.LuaConsole.visible = false |
Is the console visible or hidden?