This static class contains localization methods and the current language as defined by a string (e.g., "es" for generic Spanish, "fr-CA" for French - Canadian).
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| static string | GetLanguage (SystemLanguage systemLanguage) |
| | Converts a Unity SystemLanguage enum value to a language string. More...
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| static string | Language [get, set] |
| | Gets or sets the current language. More...
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| static bool | IsDefaultLanguage [get] |
| | Indicates whether localization is set to use default text instead of localized text. More...
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| static bool | UseDefaultIfUndefined [get, set] |
| | Gets or sets a value indicating whether to use the default language's field value if a field is undefined for the current language. More...
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This static class contains localization methods and the current language as defined by a string (e.g., "es" for generic Spanish, "fr-CA" for French - Canadian).
◆ GetLanguage()
| static string PixelCrushers.DialogueSystem.Localization.GetLanguage |
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SystemLanguage |
systemLanguage | ) |
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Converts a Unity SystemLanguage enum value to a language string.
- Returns
- The language string representation of the specified systemLanguage.
- Parameters
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| systemLanguage | A Unity SystemLanguage enum value. |
◆ IsDefaultLanguage
| bool PixelCrushers.DialogueSystem.Localization.IsDefaultLanguage |
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staticget |
Indicates whether localization is set to use default text instead of localized text.
true if default text should be used. If false, the language specified by the Language property should be used.
◆ Language
| string PixelCrushers.DialogueSystem.Localization.Language |
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staticgetset |
Gets or sets the current language.
The language.
◆ UseDefaultIfUndefined
| bool PixelCrushers.DialogueSystem.Localization.UseDefaultIfUndefined |
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staticgetset |
Gets or sets a value indicating whether to use the default language's field value if a field is undefined for the current language.
true if use default if undefined; otherwise, false.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Core/Model-View-Controller/Model/Data/Localization.cs