Adds Lua functions to work with Inventory Engine.
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Inventory | FindInventory (string inventoryName) |
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InventoryItem | FindItem (string itemName) |
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int | FindItemIndex (Inventory inventory, string itemName) |
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void | mmAddItem (string inventoryName, string itemName, double quantity) |
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void | mmRemoveItem (string inventoryName, string itemName, double quantity) |
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double | mmGetQuantity (string inventoryName, string itemName) |
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void | mmUseItem (string inventoryName, string itemName) |
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void | mmDropItem (string inventoryName, string itemName) |
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void | mmEquipItem (string inventoryName, string itemName) |
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void | mmUnEquipItem (string inventoryName, string itemName) |
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void | mmEmptyInventory (string inventoryName) |
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Adds Lua functions to work with Inventory Engine.
◆ FindInventory()
Inventory PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.FindInventory |
( |
string |
inventoryName | ) |
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◆ FindItem()
InventoryItem PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.FindItem |
( |
string |
itemName | ) |
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◆ FindItemIndex()
int PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.FindItemIndex |
( |
Inventory |
inventory, |
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string |
itemName |
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) |
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◆ mmAddItem()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmAddItem |
( |
string |
inventoryName, |
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string |
itemName, |
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double |
quantity |
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) |
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◆ mmDropItem()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmDropItem |
( |
string |
inventoryName, |
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string |
itemName |
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) |
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◆ mmEmptyInventory()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmEmptyInventory |
( |
string |
inventoryName | ) |
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◆ mmEquipItem()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmEquipItem |
( |
string |
inventoryName, |
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string |
itemName |
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) |
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◆ mmGetQuantity()
double PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmGetQuantity |
( |
string |
inventoryName, |
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string |
itemName |
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) |
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◆ mmRemoveItem()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmRemoveItem |
( |
string |
inventoryName, |
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string |
itemName, |
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double |
quantity |
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) |
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◆ mmUnEquipItem()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmUnEquipItem |
( |
string |
inventoryName, |
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string |
itemName |
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) |
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◆ mmUseItem()
void PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.mmUseItem |
( |
string |
inventoryName, |
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string |
itemName |
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) |
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◆ debug
bool PixelCrushers.DialogueSystem.InventoryEngineSupport.InventoryEngineLua.debug |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Corgi Integration/Assets/Dialogue System/Third Party Support/Inventory Engine Support/Scripts/InventoryEngineLua.cs