PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint Class Reference

Persistent data component for waypoints. More...

Inheritance diagram for PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint:
Collaboration diagram for PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint:

Public Member Functions

void OnRecordPersistentData ()
 
void OnApplyPersistentData ()
 

Public Attributes

string variableName = string.Empty
 The name of the Lua variable in which to save the waypoint's persistent data. More...
 
string savedIconName = string.Empty
 

Detailed Description

Persistent data component for waypoints.

Member Function Documentation

◆ OnApplyPersistentData()

void PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.OnApplyPersistentData ( )

◆ OnRecordPersistentData()

void PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.OnRecordPersistentData ( )

Member Data Documentation

◆ savedIconName

string PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.savedIconName = string.Empty

◆ variableName

string PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.variableName = string.Empty

The name of the Lua variable in which to save the waypoint's persistent data.

If blank, uses the GameObject's name, which should be unique in this case.


The documentation for this class was generated from the following file: