Persistent data component for waypoints.
More...
Persistent data component for waypoints.
◆ OnApplyPersistentData()
void PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.OnApplyPersistentData |
( |
| ) |
|
◆ OnRecordPersistentData()
void PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.OnRecordPersistentData |
( |
| ) |
|
◆ savedIconName
string PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.savedIconName = string.Empty |
◆ variableName
string PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint.variableName = string.Empty |
The name of the Lua variable in which to save the waypoint's persistent data.
If blank, uses the GameObject's name, which should be unique in this case.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/HUD Waypoint Integration/Assets/Dialogue System/Third Party Support/HUD Waypoint/Scripts/PersistentWaypoint.cs