◆ GetPlayState()
int PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.GetPlayState |
( |
| ) |
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◆ initializeAnim()
bool PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.initializeAnim |
( |
string |
animName | ) |
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◆ PlayAnim()
void PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.PlayAnim |
( |
string |
animName, |
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AudioClip |
animAudio |
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) |
| |
◆ PlayAudioFunction()
void PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.PlayAudioFunction |
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| ) |
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◆ StopAnim()
void PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.StopAnim |
( |
| ) |
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◆ Update()
void PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.Update |
( |
| ) |
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◆ animationComponent
Animation PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.animationComponent |
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protected |
◆ audio_start_time
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.audio_start_time = 0 |
◆ audioComponent
AudioSource PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.audioComponent |
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protected |
◆ Blink
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.Blink = 0 |
◆ EVENT_TRACK_NAME
string PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.EVENT_TRACK_NAME = "_eventtrack" |
◆ Eyebrow_Raise
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.Eyebrow_Raise = 0 |
◆ FV
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.FV = 0 |
◆ open
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.open = 0 |
◆ PBM
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.PBM = 0 |
◆ ScaleFactor
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.ScaleFactor = .01f |
◆ ShCh
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.ShCh = 0 |
◆ Squint
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.Squint = 0 |
◆ tBack
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.tBack = 0 |
◆ tRoof
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.tRoof = 0 |
◆ tTeeth
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.tTeeth = 0 |
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.W = 0 |
◆ wide
float PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript.wide = 0 |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/FaceFX Integration/Assets/Dialogue System/Third Party Support/FaceFX/Scripts/FaceFXControllerScript.cs