◆ behavior
Emerald_AI.CurrentBehavior PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.behavior |
◆ enabled
bool PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.enabled |
◆ faction
int PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.faction |
◆ follow
string PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.follow |
◆ health
int PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.health |
◆ position
Vector3 PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.position |
◆ rotation
Quaternion PixelCrushers.DialogueSystem.EmeraldAISupport.PersistentEmeraldAIData.EmeraldAIData.rotation |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Emerald AI Integration/Assets/Dialogue System/Third Party Support/Emerald AI Support/Scripts/PersistentEmeraldAIData.cs