Adds Lua functions to interface with Emerald AI.
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Adds Lua functions to interface with Emerald AI.
◆ DamageEmeraldAI()
void PixelCrushers.DialogueSystem.EmeraldAISupport.EmeraldAILua.DamageEmeraldAI |
( |
string |
faction, |
|
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double |
amount, |
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|
string |
targetType |
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) |
| |
◆ EmeraldAIFollow()
void PixelCrushers.DialogueSystem.EmeraldAISupport.EmeraldAILua.EmeraldAIFollow |
( |
string |
faction, |
|
|
string |
target, |
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string |
followAs |
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) |
| |
◆ EmeraldAIStay()
void PixelCrushers.DialogueSystem.EmeraldAISupport.EmeraldAILua.EmeraldAIStay |
( |
string |
faction | ) |
|
◆ SetEmeraldBehavior()
void PixelCrushers.DialogueSystem.EmeraldAISupport.EmeraldAILua.SetEmeraldBehavior |
( |
string |
faction, |
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|
string |
behavior |
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) |
| |
◆ SetEmeraldDestination()
void PixelCrushers.DialogueSystem.EmeraldAISupport.EmeraldAILua.SetEmeraldDestination |
( |
string |
faction, |
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|
string |
destination |
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) |
| |
◆ factionNameList
List<string> PixelCrushers.DialogueSystem.EmeraldAISupport.EmeraldAILua.factionNameList |
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staticget |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Emerald AI Integration/Assets/Dialogue System/Third Party Support/Emerald AI Support/Scripts/EmeraldAILua.cs