This part of the Dialogue Editor window handles the toolbar at the top of the window. More...
Public Types | |
enum | Tab { Tab.Database, Tab.Actors, Tab.Items, Tab.Locations, Tab.Variables, Tab.Conversations, Tab.Templates } |
Public Member Functions | |
void | UpdateTabNames (bool treatItemsAsQuests) |
void | Draw () |
Public Attributes | |
Tab | current = Tab.Database |
Properties | |
Tab | Current [get, set] |
This part of the Dialogue Editor window handles the toolbar at the top of the window.
void PixelCrushers.DialogueSystem.DialogueEditor.Toolbar.Draw | ( | ) |
void PixelCrushers.DialogueSystem.DialogueEditor.Toolbar.UpdateTabNames | ( | bool | treatItemsAsQuests | ) |
Tab PixelCrushers.DialogueSystem.DialogueEditor.Toolbar.current = Tab.Database |
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getset |