◆ OnAfterDeserialize()
void PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.OnAfterDeserialize |
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◆ OnBeforeSerialize()
void PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.OnBeforeSerialize |
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◆ fields
Dictionary<int, bool> PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.fields = new Dictionary<int, bool>() |
◆ fieldsKeys
List<int> PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.fieldsKeys = new List<int>() |
◆ fieldsValues
List<bool> PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.fieldsValues = new List<bool>() |
◆ properties
Dictionary<int, bool> PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.properties = new Dictionary<int, bool>() |
◆ propertiesKeys
List<int> PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.propertiesKeys = new List<int>() |
◆ propertiesValues
List<bool> PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts.propertiesValues = new List<bool>() |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Core/Editor/Dialogue Editor/AssetFoldouts.cs