Add to a Subject.
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Add to a Subject.
Adds UnityEvents for various Subject events.
◆ RegisterEvents()
void PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.RegisterEvents |
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◆ UnregisterEvents()
void PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.UnregisterEvents |
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◆ onAttacked
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onAttacked = new UnityEvent() |
◆ onAttackedDelay
float PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onAttackedDelay = 0 |
◆ onDeath
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onDeath = new UnityEvent() |
◆ onFire
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onFire = new UnityEvent() |
◆ onGetPowerup
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onGetPowerup = new UnityEvent() |
◆ onHealthChanged
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onHealthChanged = new UnityEvent() |
◆ onLevelChange
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onLevelChange = new UnityEvent() |
◆ onMagazineEmpty
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onMagazineEmpty = new UnityEvent() |
◆ onReload
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onReload = new UnityEvent() |
◆ onSwitchedWeapon
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onSwitchedWeapon = new UnityEvent() |
◆ onWeaponPickup
UnityEvent PixelCrushers.DialogueSystem.DeftlySupport.DeftlySubjectUnityEvents.onWeaponPickup = new UnityEvent() |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Deftly Integration/Assets/Dialogue System/Third Party Support/Deftly Support/Scripts/DeftlySubjectUnityEvents.cs