This bark UI style uses Deftly's floating text. More...
Public Member Functions | |
void | Bark (Subtitle subtitle) |
Barks the specified subtitle. More... | |
void | Hide () |
Hides the currently-playing bark. More... | |
Public Attributes | |
float | cooldownSeconds = 1 |
Properties | |
bool | IsPlaying [get] |
Properties inherited from PixelCrushers.DialogueSystem.IBarkUI | |
bool | IsPlaying [get] |
Indicates or sets whether a bark is playing. More... | |
This bark UI style uses Deftly's floating text.
void PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.Bark | ( | Subtitle | subtitle | ) |
Barks the specified subtitle.
Your implementation should do something with the text in the FormattedText field.
subtitle | The subtitle to bark. |
Implements PixelCrushers.DialogueSystem.IBarkUI.
void PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.Hide | ( | ) |
Hides the currently-playing bark.
Implements PixelCrushers.DialogueSystem.IBarkUI.
float PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.cooldownSeconds = 1 |
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get |