PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI Class Reference

This bark UI style uses Deftly's floating text. More...

Inheritance diagram for PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI:
Collaboration diagram for PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI:

Public Member Functions

void Bark (Subtitle subtitle)
 Barks the specified subtitle. More...
 
void Hide ()
 Hides the currently-playing bark. More...
 

Public Attributes

float cooldownSeconds = 1
 

Properties

bool IsPlaying [get]
 
- Properties inherited from PixelCrushers.DialogueSystem.IBarkUI
bool IsPlaying [get]
 Indicates or sets whether a bark is playing. More...
 

Detailed Description

This bark UI style uses Deftly's floating text.

Member Function Documentation

◆ Bark()

void PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.Bark ( Subtitle  subtitle)

Barks the specified subtitle.

Your implementation should do something with the text in the FormattedText field.

Parameters
subtitleThe subtitle to bark.

Implements PixelCrushers.DialogueSystem.IBarkUI.

◆ Hide()

void PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.Hide ( )

Hides the currently-playing bark.

Implements PixelCrushers.DialogueSystem.IBarkUI.

Member Data Documentation

◆ cooldownSeconds

float PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.cooldownSeconds = 1

Property Documentation

◆ IsPlaying

bool PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI.IsPlaying
get

The documentation for this class was generated from the following file: