Makes a Daikon Forge GUI control follow an object.
More...
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Transform | target |
| The target to follow. More...
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Vector3 | offset |
| The offset from the root of the target's transform position. More...
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Vector3 | BarkPosition [get] |
| Gets the world space position of the bark. More...
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bool | IsVisible [get] |
| Indicates whether the bark is visible based on the camera's heading. More...
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Makes a Daikon Forge GUI control follow an object.
◆ Attach()
void PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.Attach |
( |
Transform |
target, |
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Vector3 |
offset |
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) |
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◆ offset
Vector3 PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.offset |
The offset from the root of the target's transform position.
◆ target
Transform PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.target |
◆ BarkPosition
Vector3 PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.BarkPosition |
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get |
Gets the world space position of the bark.
The bark position.
◆ IsVisible
bool PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.IsVisible |
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get |
Indicates whether the bark is visible based on the camera's heading.
true
if visible; otherwise, false
.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/DFGUI Integration/Assets/Dialogue System/Third Party Support/Daikon Forge GUI/Daikon Forge Bark UI/DaikonForgeFollowObject.cs