PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject Class Reference

Makes a Daikon Forge GUI control follow an object. More...

Inheritance diagram for PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject:
Collaboration diagram for PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject:

Public Member Functions

void Attach (Transform target, Vector3 offset)
 

Public Attributes

Transform target
 The target to follow. More...
 
Vector3 offset
 The offset from the root of the target's transform position. More...
 

Properties

Vector3 BarkPosition [get]
 Gets the world space position of the bark. More...
 
bool IsVisible [get]
 Indicates whether the bark is visible based on the camera's heading. More...
 

Detailed Description

Makes a Daikon Forge GUI control follow an object.

Member Function Documentation

◆ Attach()

void PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.Attach ( Transform  target,
Vector3  offset 
)

Member Data Documentation

◆ offset

Vector3 PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.offset

The offset from the root of the target's transform position.

◆ target

Transform PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.target

The target to follow.

Property Documentation

◆ BarkPosition

Vector3 PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.BarkPosition
get

Gets the world space position of the bark.

The bark position.

◆ IsVisible

bool PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFollowObject.IsVisible
get

Indicates whether the bark is visible based on the camera's heading.

true if visible; otherwise, false.


The documentation for this class was generated from the following file: